Demor is a location based
3D audio shooting game which is equally
enjoyable for both blind as sighted players.
The main aim of the game is to entertaine,
but it is also an attempt to improve the
emancipation of the blind and visually impaired
and their integration in the ‘sighted’
world. Demor is a proof of concept based
on both theoretical and practical research.
In order to play the game, the player is
equipt with a bagpack containing a laptop,
headphones, a GPS module, a head tracker
and a modified joystick. The arena can be
any large, empty outdoor space, such as
a soccer field. The system works with a
zero point (i.e. the place the player is
standing when the game starts) and initializes
itself after a first press on the joy stick
button. The 3D auditory environment will
then unfold itself around the player.
As soon as the game starts, the player finds
himself situated in the center of a 3D audio
shooting game. He can then move through
the auditory surroundings and hear sounds
coming from his left, right and the direction
in which he is heading, and which can come
from close-by, a distance and any space
in between. The objects that produce these
sounds are - among other things - the bad
guys, the surroundings and ammunition.
The location based aspect of this game lies
in the fact that the soundscape will adjust
itself in real time to the position of the
player and the direction in which she moves
her head. In order to achieve the highest
score, the player must shoot as many enemies
as possible by turning her head towards
them and then pulling ‘the trigger’.
Read more about the
gameplay
or the
technology.