english version
intro
Demor
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ABOUT DEMOR

Demor is a location based 3D audio shooting game which is equally enjoyable for both blind as sighted players. The main aim of the game is to entertaine, but it is also an attempt to improve the emancipation of the blind and visually impaired and their integration in the ‘sighted’ world. Demor is a proof of concept based on both theoretical and practical research.

In order to play the game, the player is equipt with a bagpack containing a laptop, headphones, a GPS module, a head tracker and a modified joystick. The arena can be any large, empty outdoor space, such as a soccer field. The system works with a zero point (i.e. the place the player is standing when the game starts) and initializes itself after a first press on the joy stick button. The 3D auditory environment will then unfold itself around the player.
As soon as the game starts, the player finds himself situated in the center of a 3D audio shooting game. He can then move through the auditory surroundings and hear sounds coming from his left, right and the direction in which he is heading, and which can come from close-by, a distance and any space in between. The objects that produce these sounds are - among other things - the bad guys, the surroundings and ammunition.
The location based aspect of this game lies in the fact that the soundscape will adjust itself in real time to the position of the player and the direction in which she moves her head. In order to achieve the highest score, the player must shoot as many enemies as possible by turning her head towards them and then pulling ‘the trigger’.

Read more about the gameplay or the technology.

 
Photo © Rob Voss