The game is situated
in an apocalyptic era, in the year 2066.
Frightening creatures that were born from
failed human cloning experiments, have
taken over the world. They absolutely
detest humans - which is why they systematically
turn every piece of the earth into a bare
and empty wasteland in order to wipe out
all of humankind. There are still some
people left, however, trying to stay alive
in the tiny spots of nature that remain.
The player is summoned by the leader of
the rebel forces to take his place in
the fight for freedom. The purpose of
the game is to bring the colonies of the
enemies back to their original, healthy
state by eliminating the clones one by
one.
A colony is divided into four zones. Each
zone is a unique virtual space, consisting
of a soundtrack, orientation sounds and
enemies. The four zones represent the
different spaces the enemies use: an industrial
area where new monsters are bred; a swamp-like
area caused by dump waste materials from
the factories; an area where the monsters
can be transported to other colonies by
spaceships; and an empty wasteland.
When the player has killed the two monsters
present in a specific zone, the soundscape
changes. Objects that at first were accompanied
by rather nasty unpleasant sounds are
now soothing to the ears, and the soundtrack
turns into a cheerful tune. The player
must now try and find areas that have
not yet been cleared.
An agent in the form of a resistance commander
motivates the player throughout the game
and provides him with hints, and an electronic
voice of the system informs him about
the amount of points he has received for
his actions. At the end of the game the
final score is revealed, and the player
is told whether he has played on an average
level or indeed belongs to one of the
very best.
Listen to some audio examples of Demor.
For the best experience, please use headphones.
intro
game(878k)
during
the game(860k)
game
over(872k)
full game session(5,9 MB)
Check out the Demor
promo
video(mpeg, 17.2 MB, save target as).