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Demor
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GAMEPLAY

The game is situated in an apocalyptic era, in the year 2066. Frightening creatures that were born from failed human cloning experiments, have taken over the world. They absolutely detest humans - which is why they systematically turn every piece of the earth into a bare and empty wasteland in order to wipe out all of humankind. There are still some people left, however, trying to stay alive in the tiny spots of nature that remain. The player is summoned by the leader of the rebel forces to take his place in the fight for freedom. The purpose of the game is to bring the colonies of the enemies back to their original, healthy state by eliminating the clones one by one.

A colony is divided into four zones. Each zone is a unique virtual space, consisting of a soundtrack, orientation sounds and enemies. The four zones represent the different spaces the enemies use: an industrial area where new monsters are bred; a swamp-like area caused by dump waste materials from the factories; an area where the monsters can be transported to other colonies by spaceships; and an empty wasteland.
When the player has killed the two monsters present in a specific zone, the soundscape changes. Objects that at first were accompanied by rather nasty unpleasant sounds are now soothing to the ears, and the soundtrack turns into a cheerful tune. The player must now try and find areas that have not yet been cleared.

An agent in the form of a resistance commander motivates the player throughout the game and provides him with hints, and an electronic voice of the system informs him about the amount of points he has received for his actions. At the end of the game the final score is revealed, and the player is told whether he has played on an average level or indeed belongs to one of the very best.

Listen to some audio examples of Demor. For the best experience, please use headphones.

intro game(878k) during the game(860k) game over(872k)
full game session
(5,9 MB)

Check out the Demor promo video(mpeg, 17.2 MB, save target as).
 
Photo © Rob Voss