LINKS
Got inspired or just
interested? Here is a selection of links
to similar and/or Demor related sites.
Audiogames:
Although Demor of course
takes things further than the average audiogame,
more and more audiogames are worth taking
a look at and playing.
AudioGames.net
"AudioGames.net aims to promote audiogames
and support and inform the audiogame community.
By providing a clear view on the audiogame
genre we also contribute to evergrowing
game industry who is only just now beginning
to recognize some of the potentials of
sound."
Audyssey
Magazine.org
"Audyssey Magazine is a great resource
for the blind and visually impaired gaming
community. It is an online magazine devoted
to the discussion of accessible computer
games."
Drive
"The 'Drive' project (which was also
developed by HKU students) researches
the possibilities of using sound as the
main fundamental throughout a design process.
Drive (or Sneller in Dutch) is a racing
game completely based on sound."
The
Blind Eye.com
"The purpose of the Blind Eye Project
has been to develop a game where the users
navigate 3D-soundscapes on a ordinary
PC."
Location-based games/art:
The concept of Demor makes
direct use of the location of the player.
Below are several other game and art concepts
that make use of the player’s location.
It’s
Alive
"Launching the worlds first location-based
game BotFighters (http://www.botfighters.com)
in 2000, It’s Alive is now working
with mobile operators, media companies
in creating games that will redefine gaming
in the 21st century."
Blast
Theory
"Blast Theory is one of the leading
artists' groups in Britain making interactive
performances, installations, video and
mixed reality projects. They’re
responsible for creating some very interesting
location-based gaming/art pieces."
Can
You See Me Now?
Uncle
Roy All Around You
3d audio software/engines:
Although for the audio
of Demor, an audio-engine is used that was
written for this project, there are several
ready-to-use software solutions available.
Take a look at:
AM:3D
- Diesel Power SDK
World leading researchers in sound and
acoustics at the university of Aalborg,
Denmark, have studied how our ears perceive
sound in three dimensions, and subsequently
developed the worlds most advanced non-individual
HRTF-database. AM:3D has, on this basis,
created a (commercial available) 3D Audio
engine, named: DieselPower.
SpinAudio
Software – VST/DX Plug-ins
3D Panner Motion Effects (HRTF based binaural
panner) and other VST en DirectX based
plug-ins for creating three-dimensional
sounds.
SLAB
- Spatial Auditory Displays Lab
SLAB is a real-time virtual acoustic environment
rendering system being developed in the
Spatial Auditory Displays Lab at NASA
Ames Research Center. It is available
free for non-commercial use.
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