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Demor
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LINKS

Got inspired or just interested? Here is a selection of links to similar and/or Demor related sites.

Audiogames:

Although Demor of course takes things further than the average audiogame, more and more audiogames are worth taking a look at and playing.

AudioGames.net

"AudioGames.net aims to promote audiogames and support and inform the audiogame community. By providing a clear view on the audiogame genre we also contribute to evergrowing game industry who is only just now beginning to recognize some of the potentials of sound."

Audyssey Magazine.org
"Audyssey Magazine is a great resource for the blind and visually impaired gaming community. It is an online magazine devoted to the discussion of accessible computer games."

Drive
"The 'Drive' project (which was also developed by HKU students) researches the possibilities of using sound as the main fundamental throughout a design process. Drive (or Sneller in Dutch) is a racing game completely based on sound."

The Blind Eye.com
"The purpose of the Blind Eye Project has been to develop a game where the users navigate 3D-soundscapes on a ordinary PC."


Location-based games/art:

The concept of Demor makes direct use of the location of the player. Below are several other game and art concepts that make use of the player’s location.

It’s Alive
"Launching the worlds first location-based game BotFighters (http://www.botfighters.com) in 2000, It’s Alive is now working with mobile operators, media companies in creating games that will redefine gaming in the 21st century."

Blast Theory
"Blast Theory is one of the leading artists' groups in Britain making interactive performances, installations, video and mixed reality projects. They’re responsible for creating some very interesting location-based gaming/art pieces."

Can You See Me Now?

Uncle Roy All Around You


3d audio software/engines:

Although for the audio of Demor, an audio-engine is used that was written for this project, there are several ready-to-use software solutions available. Take a look at:

AM:3D - Diesel Power SDK
World leading researchers in sound and acoustics at the university of Aalborg, Denmark, have studied how our ears perceive sound in three dimensions, and subsequently developed the worlds most advanced non-individual HRTF-database. AM:3D has, on this basis, created a (commercial available) 3D Audio engine, named: DieselPower.

SpinAudio Software – VST/DX Plug-ins
3D Panner Motion Effects (HRTF based binaural panner) and other VST en DirectX based plug-ins for creating three-dimensional sounds.

SLAB - Spatial Auditory Displays Lab
SLAB is a real-time virtual acoustic environment rendering system being developed in the Spatial Auditory Displays Lab at NASA Ames Research Center. It is available free for non-commercial use.

 
Photo © Rob Voss