LOG Weeks 1-3 (semester 1)
The first three weeks are added together because it has been a while now since they passed, so I can’t really remember enough to fill three pages.
For my first day of the second year, I started with fulfilling my duty as student-assistant for the html lessons. The one thing that really struck me was the lack of girls in this first year of game design & development …
Our first project existed of creating a concept for an iPhone game. We were told we had three
weeks for only a concept. We needed to pitch the game in a Pecha Kucha style (20 slides,
20 seconds per slide).
So we decided to only create the idea an work it out till it worked nicely. No digital
prototypes because our time we should have to spend in debugging, we could better use to
make the game idea better. We did make a paper prototype.
Somehow, it was tough to get started again with schoolwork. This caused me to do things at a slow pace and sometimes postpone things. I hated this state of mind but I couldn’t get myself in "school" mode and it drove me crazy.
The game was eventually becoming a nice idea and the paper prototype worked (very) well.
The only problem we had is that apparently, the explanation needed to start playing the game
seemed much more complex than the game actually would be. Most of the more complex stuff
would be handled by the computer, so we didn’t really bother with this matter.
We made the classic mistake of thinking the game wasn’t really that hard for us, so we
thought it also wouldn’t be for other people. If we only had noticed the signs earlier …
At the presentation, it seemed that we misjudged the project and we had to have a moving
example of the game, which we hadn’t … To make things worse, the first 20 seconds of
the 2 slides seemed comfortable, but at the end of the third slide, Einstein’s relativity
theory kicked in. All of the sudden, the slides were moving in a for me uncomfortable speed
(though still 20/slide), causing my explanation to be confusing and inconsistent for our
evaluators and the rest of the class.
This of course resulted in an extra assignment in which we had to prove our concept in a
moving example.
I hated myself for screwing up. The presentation itself could only be finished the night before the deadline, so I hadn’t that much time for preparing. For our following project, if I have to do a presentation, I want it to be finished a week in advance or at least almost ready with enough text for me to prepare. I certainly hope if I have to do a Pecha Kucha again, it will go a lot better.
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